![]() System Shock (Electronic Arts, Origin) 12. Ultima Underworld: The Stygian Abyss (Origin, Blue Sky Productions) 11.7. Scott Adams Adventures (Adventure International) 11.6. Infocom Adventures (Infocom, Activision) 11.5. SCI: SCript Interpreter or Sierra Creative Interpreter (Sierra) 11.4. AGI: Adventure Gaming Interface (Sierra) 11.3. Hardware acceleration works only for the root user 9.3. What to do when a file or library isn't being found (better living through strace) 7.8. Debugging: call traces and core files 7.6. When Bad Things Happen To Good People 7.1. Milking performance from your system for all it's worth 6.3. Playing Games In X Without a Window Manager 6. Getting information about your X system 5.2. Definitions: Video Card and 3D Terminology 4.1. What is SVGAlib? Frame buffer? Console? 3.13. What is SDL (Simple DirectMedia Layer)? 3.11. Text Adventure (aka Interactive Fiction) 2.4. Little more about what's going on behind the scenes with your system to be able to keep your games healthy or to diagnose Just as with anything else on Linux, you need to know a Thinking intelligently about what is going on with their games. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin It's a demanding topic, but this fact is shadowed by the primary goal of gaming: to have fun and blow off some Every aspect of your computer plays a role ![]() ![]() Tough pursuit it requires knowledge from an incredibly vast range of topics from compilers to libraries to systemĪdministration to networking to XFree86 administration. People don't know as much as they should about how things "work" on Linux, at least, as far as games go. The same questions get asked repeatedly on Linux related mailing lists and news groups.
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